Exploring Traditional Game Congklak as an Effective Learning Tools for Elementary Schools
DOI:
https://doi.org/10.54298/tarunateach.v2i1.206Keywords:
Literature Study, Congklak, Learning Medium, Elementary School, Effectiveness.Abstract
The traditional game of congklak has become the focus of research as a learning medium in elementary schools. This study aims to evaluate the effectiveness of congklak as an educational tool and identify its potential educational benefits. The research method used is a literature study, collecting several previous studies to assess the effectiveness of the traditional game of congklak as a learning medium. The results show that congklak is effective in increasing students' interest in learning mathematics and their social skills in elementary schools. The traditional game of congklak as a learning medium is favored by students. This is evident from the results of previous studies, which show that students' responses are very positive toward the use of the traditional game of congklak as a learning medium in elementary schools.
References
Abdurrohman, Aji Madia. “Penggunaan Media Permainan Congklak Dalam Pembelajaran Matematika Materi KPK Di Kelas IV.” Educreative : Jurnal Pendidikan Kreativitas Anak 5, no. 3 (December 1, 2020): 338–46. https://doi.org/10.37530/edu.v5i3.116.
Andari, Rini, and Beni Ismarizal. “Conservation of Traditional Games as Wisdom Value Local and Educational Tourism Attraction.” E-Journal of Tourism, March 30, 2023, 99. https://doi.org/10.24922/eot.v10i1.101458.
Angreza, Bayu, and Didik Purwanto. “Inovasi Pembelajaran Penjas Berbasis Permainan Tradisional Di SDN Inti Tomoli.” Multilateral : Jurnal Pendidikan Jasmani Dan Olahraga 22, no. 4 (July 8, 2023): 99. https://doi.org/10.20527/multilateral.v22i4.16577.
Apriani, Firdha Dwi, Maya Safitri, and Jumat Barus. “The Impact of Puppet Show Media on Grade 3 Students’ Listening Skills at SDN 1 Syamtalira Bayu.” Genderang Asa: Journal of Primary Education 4, no. 1 (June 11, 2023): 35–48. https://doi.org/10.47766/ga.v4i1.1277.
Arlianda, Dena Nova, Agus Triyogo, and Asep Sukenda Egok. “Pengembangan Media Permainan Tradisional Congklak Pada Pembelajaran Matematika.” Jurnal Basicedu 6, no. 2 (February 5, 2022): 1837–44. https://doi.org/10.31004/basicedu.v6i2.2341.
Fiddian-Green, R. G., and W. Silen. “Mechanisms of Disposal of Acid and Alkali in Rabbit Duodenum.” The American Journal of Physiology 229, no. 6 (December 1975): 1641–48. https://doi.org/10.1152/ajplegacy.1975.229.6.1641.
Handayani, Purwati. “Upaya Peningkatan Keterampilan Sosial Siswa Melalui Permainan Tradisional Congklak Pada Mata Pelajaran IPS.” Premiere Educandum : Jurnal Pendidikan Dasar Dan Pembelajaran 7, no. 01 (June 27, 2017): 39. https://doi.org/10.25273/pe.v7i01.1245.
Hellenic Open University, Vicky Maratou, Firdaous Ennami, London South Bank University, Filipe Luz, Lusófona University, HEI-Lab, Yama Abdullahi, et al. “Game-Based Learning in Higher Education Using Analogue Games.” International Journal of Film and Media Arts 8, no. 1 (June 15, 2023): 63–83. https://doi.org/10.24140/ijfma.v8.n1.04.
Irawan, Ari, Wanti Rahayu, and Rahnita Nuzulah. “Penggunaan Unsur Etnomatematika Permainan Tradisional Sunda Sebagai Media Pembelajaran Matematika.” JMPM: Jurnal Matematika Dan Pendidikan Matematika 8, no. 1 (August 31, 2023): 46–56. https://doi.org/10.26594/jmpm.v8i1.2481.
Iswinarti, Iswinarti, and Putri Saraswati. “Penerapan Permainan Tradisional Congklak Lidi Sebagai Media Membangun Karakter Anak Sekolah Dasar.” Altruis: Journal of Community Services 3, no. 4 (November 30, 2022). https://doi.org/10.22219/altruis.v3i4.23327.
Jannah, Ma’rifatul, Kus Suryandari, Siti Nurjanah, Lastiadi Muhtadin, Yulia Maftuhah Hidayati, and Anatri Desstya. “ANALISIS ETNOMATEMATIK DALAM PERMAINAN CONGKLAK SEBAGAI MEDIA PEMBELAJARAN BANGUN DATAR DAN BANGUN RUANG DI SEKOLAH DASAR.” Pendas : Jurnal Ilmiah Pendidikan Dasar 8, no. 1 (June 20, 2023): 3818–21. https://doi.org/10.23969/jp.v8i1.8669.
Moro, Christian, and Zane Stromberga. “Enhancing Variety through Gamified, Interactive Learning Experiences.” Medical Education 54, no. 12 (December 2020): 1180–81. https://doi.org/10.1111/medu.14251.
Muh. Zulkifli, Muhammad Arwan, Lonny Viona D., Dien Fitri Awalia, and Ummul Fadilah. “Pengenalan Permainan Tradisional Di Pesantren Matahari Desa Mangempang Kecamatan Moncongloe Kabupaten Maros.” Jurnal Al-Hikmah 23, no. 2 (July 4, 2023): 61–72. https://doi.org/10.24252/al-hikmah.v23i2.39174.
Nataliya, Prima. “EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN PERMAINAN TRADISIONAL CONGKLAK UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG PADA SISWA SEKOLAH DASAR” Vol. 03, No.02, Januari2015 (January 2015). https://doi.org/10.22219/jipt.v3i2.3536.
Nurazizah, Kayla. “Etnomatematika: Meningkatkan Minat Dan Pemahaman Matematika Melalui Media Permainan Congklak.” Jurnal Ilmiah Pendidikan Matematika Al Qalasadi 7, no. 2 (December 31, 2023): 138–47. https://doi.org/10.32505/qalasadi.v7i2.6793.
Parji, Parji, and Reni Eka Andriani. “UPAYA PENINGKATAN KETERAMPILAN SOSIAL SISWA MELALUI PERMAINAN TRADISIONAL CONGKLAK.” Gulawentah:Jurnal Studi Sosial 1, no. 1 (July 8, 2016): 14. https://doi.org/10.25273/gulawentah.v1i1.27.
Prasetyo, Erlin, and Nyoto Hardjono. “EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN PERMAINAN TRADISIONAL CONGKLAK TERHADAP MINAT BELAJAR MATEMATIKA (MTK) SISWA SEKOLAH DASAR” Vol 2, No 1 (2020) (2020). https://doi.org/10.35334/judikdas%20borneo.v2i1.1450.
Ritonga, Rudi, and Sulistyani Puteri Ramadhani. “PENGEMBANGAN MEDIA PERMAINAN CONGKLAK (TRADISIONAL INDONESIA) UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG PERMULAAN SISWA DI SEKOLAH DASAR.” Jurnal Basicedu 3, no. 4 (November 15, 2019): 2025–36. https://doi.org/10.31004/basicedu.v3i4.246.
Rosa Nuraisha, Diana. “PENERAPAN PENGEMBANGAN PERMAINAN CONGKLAK SEBAGAI MEDIA PEMBELAJARAN PADA MATERI BANGUN DATAR DI KELAS III SD.” UPI Kampus Serang, 2022. http://repository.upi.edu/id/eprint/79699.
Rustamaji, Eka Aprilia. “Penanaman Karakter Siswa Sekolah Dasar Melalui Permainan Tradisional,” November 9, 2022. https://doi.org/10.31219/osf.io/abzm7.
Sahrunayanti, Sahrunayanti, Magdalena Dema, and Wahyuningsih Wahyuningsih. “Pemanfaatan Media Permainan Congklak Dalam Meningkatkan Kemampuan Berhitung Siswa.” Jurnal Penelitian Inovatif 3, no. 2 (August 4, 2023): 433–46. https://doi.org/10.54082/jupin.182.
Sari, Christina Kartika, Ana Muslihatun, Lutfianisa Cahyaningtyas, Rangga Narandera La Hasaleh Khaimmudin, Ridhy Nizar Fijatullah, and Erfin Uswatun Nisa’. “Pemanfaatan Permainan Tradisional Untuk Media Pembelajaran: Congklak Bilangan Sebagai Inovasi Pembelajaran Matematika Sekolah Dasar.” Transformasi: Jurnal Pengabdian Masyarakat 15, no. 1 (June 30, 2019): 14–22. https://doi.org/10.20414/transformasi.v15i1.915.
Siregar, Syarifah Nur, Titi Solfitri, and Yenita Roza. “Pengenalan Konsep Operasi Hitung Bilangan Melalui Permainan Congklak Dalam Pembelajaran Matematika.” Al-Khwarizmi: Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam 2, no. 1 (August 19, 2018): 119–28. https://doi.org/10.24256/jpmipa.v2i1.107.
Sumantika, Arsyad, Ganda Sirait, Elva Susanti, Elsya P. L. Tarigan, and Yunisa Oktavia. “PENGGUNAAN MEDIA TEKNOLOGI PEMBELAJARAN UNTUK MENINGKATKAN MINAT BELAJAR SISWA SMA BATAM: The Use of Learning Technology Media to Increase the Learning Interest of Batam High School Student.” PUAN INDONESIA 5, no. 1 (July 3, 2023): 85–94. https://doi.org/10.37296/jpi.v5i1.149.
Swandi, Ahmad, Susalti Nur Arsyad, Vinsen Balalembang, and Andi Hamzah Fansury. “Pelatihan Penerapan Gim Edukasi Dalam Pembelajaran Bahasa Indonesia Di Sekolah Dasar.” TONGKONAN: JURNAL PENGABDIAN MASYARAKAT 2, no. 1 (July 7, 2023): 1–8. https://doi.org/10.47178/tongkonan.v2i1.1846.
Tusolihah, Nurzahro, Muhamad Ali Misri, and Indah Nursuprianah. “Ethnomathematics Eksploration of The Traditional Game of Congklak.” Eduma : Mathematics Education Learning and Teaching 11, no. 2 (December 1, 2022): 203. https://doi.org/10.24235/eduma.v11i2.10300.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Haliza Ayuningrum, Siti Nur Fauziyah, Farahatul Fauziah, Juhji
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.